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Old Jun 12, 2007, 06:39 PM // 18:39   #121
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Well if they're gonna nerf [skill]Mystic Regeneration[/skill], then they better nerf [skill]Aura of Restoration[/skill] as well. Otherwise, those mighty earth tanks will still be invincible.
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Old Jun 12, 2007, 08:31 PM // 20:31   #122
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Quote:
Originally Posted by bungusmaximus
Bleh if people still lose to touchers they need a little bit more practice. Touch skills cant outheal a good spike. Diversion or d-shot on the touches also works wonders. else theres still water hexes.
Exactly. Like touchers, those earth tanks are only a problem in low-level PVP like RA or Aspenwood...
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Old Jun 12, 2007, 11:53 PM // 23:53   #123
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Quote:
Originally Posted by Esprit
Mystic Regeneration should have been in Mysticism in the first place. Even looking at the name says it's in the wrong attribute.

The skill suffers from too much abuse because any profession can use it effectively with only a small amount of points in Earth Prayers. People are going on and on about counters. But, not everyone runs a Necro or Ranger, from which most counters are coming from, and then those counters end up revolving around enchant removal, which is silly for RA or AB.
Not just Necromancers and Rangers, Mesmers, Assassins, Dervishes, and even to a small degree, Ritualists. Add to that the fact that Warriors, Rangers, Mesmers, Assassins, Paragons, Elementalists and Monks have skills that can be used to interrupt. So don't go telling me that there are too few counters.

Last edited by Curse You; Jun 12, 2007 at 11:57 PM // 23:57..
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Old Jun 13, 2007, 12:01 AM // 00:01   #124
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Thoose builds are a problem because in low end pvp we have to rely on ourselves and only ourselves : there is no other one than us, and we have 8 skills to be effective, and resilient : so we can't counter all cookie cutter builds...
The problem does not come from "low end" players : you know we are not all noobs, and even though I played only twice in HA, I would still have much things to learn to many of you "high end" pvpers...
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Old Jun 13, 2007, 12:23 AM // 00:23   #125
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Originally Posted by Darth Kukulkan
Thoose builds are a problem because in low end pvp we have to rely on ourselves and only ourselves : there is no other one than us, and we have 8 skills to be effective, and resilient : so we can't counter all cookie cutter builds...
The problem does not come from "low end" players : you know we are not all noobs, and even though I played only twice in HA, I would still have much things to learn to many of you "high end" pvpers...
Since you realize you can't counter everything, why don't you stop complaining and realize that this is one of the things you can't counter (or choose not to counter)?
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Old Jun 13, 2007, 08:52 AM // 08:52   #126
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Bla bla bla. Lots of BS replies which im not gonna waste my time on.

Anyway, i joined the throng of E/D users (and other Mystic users in RA) and i have to say - it's great. No, i don't even use Stoneflesh, i use better stuff. I have insane self defense, and awesome attack. Those who think that Mystic regen builds have no offense - well you're so wrong and never played one of those.

Got glad point even with a monkless team. Pretty cool. Anyway, excuse me now, im back to farming glad points.

ps: All these "counters" in your posts mean nothing really. There are very few which actually hurt.
pps: Im not even going to bother replying to some of the BS posted here, im used to it.
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Old Jun 13, 2007, 10:05 AM // 10:05   #127
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Quote:
Originally Posted by Curse You
Since you realize you can't counter everything, why don't you stop complaining and realize that this is one of the things you can't counter (or choose not to counter)?
I think the optimium word there is choose not to counter, theres plenty of ways to counter Mystic regen the main two being interuption or enchantment removeal. You can choose to counter a said build with a skill or two, u can choose to ignore said builds and go completly non counter(anything) build, its all up to you. If ur having problems u counter it, if ur not then ignore it. Nuff Said really
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Old Jun 13, 2007, 10:16 AM // 10:16   #128
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It's not the Mystic Regen that needs a nerf...It's the people who try to fight an Earth tank in AB who need to realise that they should just leave it alone. One rule of AB is the harder it is to kill...the less damage it can do to you, and the less threat it is. Earth tanks just sit there....staying alive...and are very little threat to anyone. All it is is a great distraction for the other team... The greatest counter to an earth tank is '/ignore'.
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Old Jun 13, 2007, 11:32 AM // 11:32   #129
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What about making it 2 pips at 8 earth prays and 3 pips at 12.

?
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Old Jun 13, 2007, 07:57 PM // 19:57   #130
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Originally Posted by Servant of Kali
Bla bla bla. Lots of BS replies which im not gonna waste my time on.

Anyway, i joined the throng of E/D users (and other Mystic users in RA) and i have to say - it's great. No, i don't even use Stoneflesh, i use better stuff. I have insane self defense, and awesome attack. Those who think that Mystic regen builds have no offense - well you're so wrong and never played one of those.

Got glad point even with a monkless team. Pretty cool. Anyway, excuse me now, im back to farming glad points.

ps: All these "counters" in your posts mean nothing really. There are very few which actually hurt.
pps: Im not even going to bother replying to some of the BS posted here, im used to it.
Would you care to share your build with us? Otherwise, I'll have to say you're lying.

EDIT: Let me guess. Conviction + Mystic Regen + Other enchantments? I'd love to see that fight a Grenth Dervish using WB.

EDIT #2: I went and did some Random Arenas (it hurt, but I did it). I hardly ran into any E/D tanks. The one that I did run into died in about 10 seconds. How did they die so fast? I was running my new favorite PvP necromancer build, the so called "Bonder's Bane" from PvX.
That's just one example of how you can deal with this so called "over-powered" skill.

Last edited by Curse You; Jun 14, 2007 at 12:52 AM // 00:52..
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Old Dec 03, 2007, 04:45 PM // 16:45   #131
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Ok, I'm bring this thread back because mystic regen still needs a big nerf. This skills is WAY overpowered, especially in pvp and RA. You can't go into an RA match without seeing some noob spamming up mystic regen trying to be an ele tank or whatever. I've even seen minion masters in AB use this making them nearly invicible. The only way to take one down is to bring rend enchantments or something, but even still its overpowered. I still find it hard to bring them down even when I do remove their enchantments, cause they put them right back up again. They have to weaken the regen or put this thing into mysticism because this spell is way too strong.
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Old Dec 03, 2007, 05:22 PM // 17:22   #132
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/agreed,mystic regen sounds more mysterious than earthy,and ele tanks piss me off when they go on about how good they are
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Old Dec 03, 2007, 05:24 PM // 17:24   #133
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Or they could buff enchant removal?

I seriously hated the chillbains nerf.
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Old Dec 03, 2007, 05:27 PM // 17:27   #134
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it's fine now
you can easily overdamage 10 regen on a caster
if used with 4-5 other defensive skills, just ignore him. He won't do damage and it will be 3 versus 4.
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Old Dec 03, 2007, 06:08 PM // 18:08   #135
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Yay for pointless thread necromancy. There are so many counters to enchants as it is that anyone complaining about this one is just foolish. Noobs using mystic to do the terra tank thing it's not Mystic that is the problem, as has been pointed out multiple times in the earlier pages. It's the damage reduction they get. Regen by itself will not keep you alive even if you have 10 pips, trust me I know. Without the damage reduction enchants a terra tank using only mystic regen is a dead man. As for MM's their only defense is their wall of minions. Dervish with banishing strike =gg MM. They have no defensive skills on their own and once you take out those minions then they drop like flies since they have paper armor. I use a banishing strike dervish in AB all the time to take care of MM's and it makes them cry, I also don't use Mystic Regen in AB, Signet of Pious light+vital boon FTW. So let this thread die again please and stop QQing about MR.

Last edited by Str0b0; Dec 03, 2007 at 06:35 PM // 18:35..
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Old Dec 03, 2007, 06:34 PM // 18:34   #136
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Most mystic tanks have crap DPS compared to real builds. Its only a bad thing if you get one on your team. E/D earthnubs are only a small step above Mending/breeze wammos.
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Old Dec 03, 2007, 06:39 PM // 18:39   #137
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Quote:
Originally Posted by Sneaky Mitch
What about making it 2 pips at 8 earth prays and 3 pips at 12.

?
Or how about move it to mysticism untouched so that Dervs don't suffer because of retard E/D's?
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Old Dec 03, 2007, 06:41 PM // 18:41   #138
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They still use E/d in ra? /fail

As mentioned by everybody else counters enough for it.
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Old Dec 03, 2007, 06:42 PM // 18:42   #139
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Quote:
Originally Posted by Master Ketsu
Most mystic tanks have crap DPS compared to real builds. Its only a bad thing if you get one on your team. E/D earthnubs are only a small step above Mending/breeze wammos.
To be fair, it's not complete crap on a mind blast ele, or an assassin's remedy sin. If your 2 other enchantments are useless space filler, it's crap. If the other stuff serves a purpose and you're able to fit a viable offense into your other 5 slots, it's worth it.
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Old Dec 03, 2007, 06:55 PM // 18:55   #140
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Quote:
Originally Posted by Master Ketsu
Most mystic tanks have crap DPS compared to real builds. Its only a bad thing if you get one on your team. E/D earthnubs are only a small step above Mending/breeze wammos.
Acauly wammo's still do dmg LOL, earth tanks are absolute fail, i just imagined burden them and leave them be.
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